![]() Snes9x 20 Plus are the best ones so far availble on the Vita Otherwise you will lose savegames whenever you close RetroArch through the Vita launcher.Įdit2: If you're disappointed about the lack of shaders btw, I recommend you enable the Scanlines Alpha overlay, which can be enabled under "Quick menu > On-Screen Overlay > /data/retroarch/overlays/ctr/effects/scanlines-alpha.cfg". I hope this post helps some people the headache of trying to run games through RetroArch!Įdit: To avoid losing savegames when not properly exiting RetroArch via the "Quit RetroArch" function, you should enable automatic SaveRAM autosaving, under "Settings > Saving > SaveRAM Autosave Interval", setting it to a sensible value like every 3 seconds. Certain 3D titles like Doom or Duke Nukem will however still suffer from severe slowdowns. ![]() gbSP runs even more complex titles like F-Zero Climax with no issues on stock clock. SNES seems to be the only system that requires overclocking. Even without overclocking most games are playable, though you do get some sound stutters in Mario World and massive slowdowns in mode-7 heavy games like F-Zero or Yoshi's Island. ![]() ![]() SNES games run mostly fine using SNES9x 2005 Plus, but most games require slight overclocking from 444 to 500MHz to get rid of occasional framedips, which you can do by hitting Select+Up to open the PSVshell overlay (which you probably unknowingly installed during the intial Ensō setup - just try if the button combination works). The cores that worked best (pretty much full speed with no noticable issues across all games I've tested) were FCEUmm for NES, gbSP for GBA, Gambatte for GB/GBC and Genesis Plus GX for Megadrive. There’s a core option to choose which of the two SGB BIOSes you want to use.If anybody has been a little overwhelmed and disappointed by RetroArch's plethora and performance of cores, I thought I'd share my recommendations, after trying them out for a few days. Copy your Super Game Boy 2 ROM into the SGB2.sfc directory and then rename it program.rom, as well.ģ. Copy your BIOS into each of your SGB1.sfc and SGB2.sfc directories, and rename them to and, respectively. I recommend using Higan but you have one additional setup step outlined below ( copy / pasted from THIS topic)ġ. Make 2 subdirectories in your system/BIOS directory, one named SGB1.sfc and the other named SGB2.sfc.Ģ. Copy your original Super Game Boy ROM into the SGB1.sfc directory and then rename it to program.rom. libretro "cores\higan_sfc_balanced_libretro.dll" -c "config\Nintendo Super Game Boy.cfg" "system\Super_Game_Boy_2_ (Japan).sfc" -L "cores\bsnes_mercury_balanced_libretro.dll" -subsystem sgb -c "config\Nintendo Super Game Boy.cfg"Ĭommand line for higan_sfc_balanced_libretro.dll core the pokemon games weren't working properly so I swithced to using the higan_sfc_balanced_libretro.dll core and it solved my problem although the commandlines are different now.Ĭommand line for bsnes_mercury_balanced_libretro.dll core I just wanted to post an update here because I was having issues with SGB emulation on the bsnes_mercury_balanced_libretro.dll core e.g. I did rename the file I found (256 bytes in size no checksums were provided for it) to sgb_boot.rom and put it in the system folder in Retroarch, but no dice.ĭoes anyone know how to get this puppy working? I have tried with both the Super Game Boy 2 and regular Super Game Boy ROMs (the boot image I was able to find (sgb_bios.bin) is for the original SGB and when I searched or one specific to the SGB 2, someone had dumped it, but would not host a ROM for it only provided the code edits that would need to me made to the original SGB and checksums to verify with, but I've never compiled a ROM and no instructions were given for how to go about that, but the author did say there is a 1 byte difference between the regular and SGB 2 boot images). I'm using the bsnes balanced core, but also tried it with the standard snes9x core, just to see. If I remove the -subsystem sgb, Retroarch boots to a black screen. However, trying to launch it (or any GB game) with the Super Game Boy, nothing at all happens. The game I am using to test with is Metroid II and using the gambatte core, it boots up and plays fine as a standard GB game. I have followed Brad's tutorial on getting it setup, but I can't get it to work. I've decided to add Super Game Boy as a platform as an alternative to playing Game Boy games in Retroarch.
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